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Foundation is a game development framework built from the group up to be a modular, data driven, and easy to use. 

The key goal was to keep data and simulation code separate from each other. Doing so allowed for customizable, modular, and flexible data management from a design, art, and audio perspective. 

Foundation started as custom stats system that formed the cornerstone of foundation. Currently foundation contains fully functional and customizable front end, meta progression, save & load, level selection, custom loading and pooling system, extendable player/ai controllers, camera, modular game modes, entities with selectable components, items, equipment, orders, modular plug and play movement, leveling, entity action system, and scene based scripting. 

All of this allows for quick prototyping as well as optimized pipelines for quick game production.

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FOUNATION

© 2025 BY LANCE MUELLER

Homeworld IMAGES by PAUL CHADEISSON, KARL GRYC, JONATHAN BLESSIN.

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